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Relics are special items that grant various beneficial effects to their wearer, ranging from stat bonuses to protection from the elements. You can equip only one relic at a time. Relics are created with a point-buy system, much as with weapons and armor.
Each relic created may have up to 8 points of abilities built into it. Each character has 30 points to create a maximum of 8 relics. In addition, each character may design 2 artifact relics which contain 16 points of abilities each.
The powers that relics may have are divided into seperate categories. A relic may only have one option from each category. The only exception to this are Status Immunities - any number of Status Immunities may be added to a relic (you must still pay full cost for each).
Only one relic may be equipped at a time, though a player may swap equipped relics at any time, including during combat, as a standard action (8 SP).
Non-artifact relics have a price equal to 500 G times the point value. For example, a relic that adds +10 Strength costs 1000 G. When the player wishes to purchase a relic from a shop, it is up to the Master to decide whether that particular relic is available (generally, if the character has enough money, he should be allowed to purchase any relic from his list).
A list of premade classic relics can be found here.
ELEMENTAL PROTECTION
Provides elemental resistance, immunity, or absorption.
| LEVEL |
POINT COST |
| Resistance (one element) |
4 points |
| Immunity (one element) |
10 points |
| Lesser Absorb (one element) |
16 points |
| Resistance (ALL elements) |
16 points |
STAT BOOST
Increases the wearer's stats (Strength, Magic, Vitality, Spirit, Agility). Bonus stat points may be distributed in any manner, chosen when the relic is created.
| BONUS STATS |
POINT COST |
| +10 stats |
2 points |
| +15 stats |
3 points |
| +20 stats |
6 points |
| +25 stats |
10 points |
| +30 stats |
13 points |
| +40 stats |
16 points |
STATUS IMMUNITY
Completely protects the wearer against one or more negative status effects. The listed point value is the cost to add immunity to ONE of the associated status effects.
- (1 PT) Berserk, Blind, Charm, Confusion, Curse, Frog, Mini, Poison, Seal, Sleep, Slow, Stop, Stun, Venom, Zombie)
- (2 PT) Death, DSentence, Stone
- (16 PT) Immune to ALL negative status
COMBAT BONUSES
The wearer of the relic experiences one of two enhancements to his combat ability.
- Elemental Boost: Choose one element. The wearer's Strength Dice or Magic Dice, whichever is appropriate, is increased by +1 (4 points) or +2 (6 points) when using any Tech that is aligned with the matching element. This includes a non-elemental Power Attack when wielding an appropriate elementally-charged weapon, but does not include normal attacks with such weapons.
- Critical Boost: The wearer's Critical is reduced by 5 (4 points) or 10 (8 points).
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