Relic Construction System


Relics are special items that grant various beneficial effects to their wearer, ranging from stat bonuses to protection from the elements. You can equip only one relic at a time. Relics are created with a point-buy system, much as with weapons and armor.

Each relic created may have up to 8 points of abilities built into it. Each character has 30 points to create a maximum of 8 relics. In addition, each character may design 2 artifact relics which contain 16 points of abilities each.

The powers that relics may have are divided into seperate categories. A relic may only have one option from each category. The only exception to this are Status Immunities - any number of Status Immunities may be added to a relic (you must still pay full cost for each).

Only one relic may be equipped at a time, though a player may swap equipped relics at any time, including during combat, as a standard action (8 SP).

Non-artifact relics have a price equal to 500 G times the point value. For example, a relic that adds +10 Strength costs 1000 G. When the player wishes to purchase a relic from a shop, it is up to the Master to decide whether that particular relic is available (generally, if the character has enough money, he should be allowed to purchase any relic from his list).

A list of premade classic relics can be found here.

ELEMENTAL PROTECTION
Provides elemental resistance, immunity, or absorption.

LEVEL POINT COST
Resistance (one element) 4 points
Immunity (one element) 10 points
Lesser Absorb (one element) 16 points
Resistance (ALL elements) 16 points

STAT BOOST
Increases the wearer's stats (Strength, Magic, Vitality, Spirit, Agility). Bonus stat points may be distributed in any manner, chosen when the relic is created.

BONUS STATS POINT COST
+10 stats 2 points
+15 stats 3 points
+20 stats 6 points
+25 stats 10 points
+30 stats 13 points
+40 stats 16 points

STATUS IMMUNITY
Completely protects the wearer against one or more negative status effects. The listed point value is the cost to add immunity to ONE of the associated status effects.

  • (1 PT) Berserk, Blind, Charm, Confusion, Curse, Frog, Mini, Poison, Seal, Sleep, Slow, Stop, Stun, Venom, Zombie)
  • (2 PT) Death, DSentence, Stone
  • (16 PT) Immune to ALL negative status
COMBAT BONUSES The wearer of the relic experiences one of two enhancements to his combat ability.
  • Elemental Boost: Choose one element. The wearer's Strength Dice or Magic Dice, whichever is appropriate, is increased by +1 (4 points) or +2 (6 points) when using any Tech that is aligned with the matching element. This includes a non-elemental Power Attack when wielding an appropriate elementally-charged weapon, but does not include normal attacks with such weapons.
  • Critical Boost: The wearer's Critical is reduced by 5 (4 points) or 10 (8 points).