Documents


Title
Last Updated
Description
Commented decompression routine
09 Oct 2005
Heavily commented assembly code for routine 02/FEBB, which decompresses bytes from an input block to an output block.  It can handle several nifty types of compression.

One thing it transfers is the indexes for the damages monsters take from Link's various attack classes: the block at ROM address 03/E800 is decompressed to RAM address 7F/4000.  (Which in turn is further decompressed to 7F/6000 by some other routine; see Section 8 of my "Monster/Attack Stats Guide" for specifics on how the data is treated, and Sections 5 and 8 for what attack classes are.)

NOTE: I see this has been done before for graphics.  The function is identical, except 02/FEBB has a couple added instructions at the beginning, and it uses an inverted pointer for decompression method 1JKb (so one less XBA).  Doesn't duplicating a 173-byte function defeat the purpose of compression, Nintendo?
Monster/Attack Statistics Guide
(Version 0.73)
02 Mar 2008
From the Table of Contents:

1. Introduction
2. Link's HP and MP
3. Enemy Prizes and Luck
4. Bump Damages
5. Link's Attack Classes
6. Monster List
7. Bugs Pertaining to Monsters
8. Hacking Info
Commented code and data for item uncovering
12 July 2009
Commented assembly code and data related to the uncovering of items and sprites under bushes, grass patches, and pots.  This includes an explanation of what can be "randomly" found under bushes and grass when no specific item is assigned to them.

The code is sparsely-commented in some areas (as much is still over my head), while pretty detailed in others.